Station Breach
Devlog
- March 31, 2026 by InsightfulGames1#demo, #mining, #laser drill, #interface, #dialogue, #items, #death toll, #safe roomHello dear gamer, This is what happened from the last devlog and I am very happy with the achievements: - Mining aspect has been introduced . You now have the possibility to mine certain block and obt... Continue reading

- January 21, 2026 by InsightfulGames#objectives, #adjustments, #premade rooms, #explosive barrels, #bugs01/26/2025 - Objectives are available - 4 have been created and can be fulfilled (they are saved between sessions) - Special rooms have been created for 2 of the objectives - New enemies: = Grenade la... Continue reading
- December 29, 2025 by InsightfulGames#polish, #map, #save system, #reopening12/29/2025 - Map correctly updates all rooms and adjacent rooms - Map rooms are highlighted to let the player know which rooms are available for teleporting (blue/green) and which are not (red) - "Q"... Continue reading
- December 17, 2025 by InsightfulGames#save system, #items, #rooms, #rockets, #bullets, #map12/17/2025 - Save System fully implemented. All items, rooms, stats, bullets, rockets and current map will be saved and will be available next time you start the game (some minor aspects are saved at... Continue reading
- December 12, 2025 by InsightfulGames#save system, #save, #map, #enemy ai, #teleporter12/12/2025 - The first part of the save system has been implemented. The map now saves, allowing you to continue from where you left off. Item saving is not yet implemented. Selecting New Game will de... Continue reading
- November 14, 2025 by InsightfulGames#public reveal, #youtube, #devlog0#, #presentation11/14/2025 A very first public display has been released under the form of a first Devlog on youtube. Anyone can see and share their thoughts for the game in case "Station Breach" is interesting for t... Continue reading

- October 23, 2025 by InsightfulGames#graphics, #items, #effects, #rooms, #bug fixesUpdate 10/23/2025 - Significant graphical improvements have been made to make the game more appealing to the eye: better looking armor pieces, weapons, map rooms, inventory, shop, etc. - Some effects... Continue reading
- September 01, 2025 by InsightfulGames#explosive, #flame, #optimization, #new rooms, #visibility, #game engine, #secretsUpdate 09/01/2025 - Barrels have been added to the game which will now explode and leave behind a toxic cloud for a few seconds - Poison vents have been updated to be active for a few seconds, with a... Continue reading
- August 21, 2025 by InsightfulGames#shooter, #rpg, #guns, #weapons, #armor, #mystery, #explore, #zombie, #robotUpdate 08/21/2025 - One level is available to play from start to finish - All functionalities are fully working - The game is ready for a small exposure - Play and try to visit all rooms - "WASD" to m... Continue reading

- August 06, 2025 by InsightfulGames#preparations, #polish, #public exposure, #feedbackUpdate 08/06/2025 - The two initial maps have been polished and the game is being prepared for increased public exposure and feedback (Youtube posting of a gameplay demo) - The rooms within the game a... Continue reading
- August 01, 2025 by InsightfulGames#graphics, #effects, #sound effects, #visual effects, #second room, #room, #doors functionality, #doorsUpdate 08/01/2025 - Graphics have been improved - Multiple effects have been added to make the game more immersive (e.g.: rockets smoke, crates smoke, doors smoke, many types of particles now interact... Continue reading
- July 10, 2025 by InsightfulGames#graphics, #ability, #quickbar, #bugfixes, #rocketsUpdate 07/10/2025 - New ability has been added (Press Q to launch rockets - and bump up the fun) - Drop rates have been improved - Quick use bar has been added with 6 slots (press the respective numbe... Continue reading
- May 05, 2025 by InsightfulGames#communications, #highlights, #sound effects, #balancingUpdate 5/05/2025 - Highlights: multiple highlights have been added into the game (e.g.: player rooted, player poisoned, teleport in the map, etc.) - Balance: the game has been balanced even further (t... Continue reading
- April 17, 2025 by InsightfulGames#enemy diversity, #visual effects, #balancing, #funUpdate 4/17/2025 - Enemy diversity has been increased and are stronger - try to reach room 20, Good luck :) - More enemy diversity is planned - A new trap has been added with high damage, small/subtle... Continue reading
- April 11, 2025 by InsightfulGames#medkit, #shieldkit, #shop, #resolutionUpdate 4/11/2025 - Shop System implemented - Resolution is detected and game is adjusted - MedKit, ShieldKit, bullets can be stored in inventory if maximum values are reached - Bug fixes... Continue reading
- March 23, 2025 by InsightfulGames#weapons, #handguns, #auto-equip, #bugfixesUpdate 3/23/2025 - Weapons added in the game (just hand-guns) - Items are auto-equipped when collected if the respective slot is vacant - Temporary items comparison disabled until a better solution is... Continue reading
- March 17, 2025 by InsightfulGames#inventory, #items, #comparison, #game balance3/17/2025 - Multiple items can be equipped now that offer a small variety of properties - Multiple bug fixes and qualify of life changes - Game balancing (to some degree as the game is constantly evol... Continue reading
